Equipment System

Learn Deadlock's real item system. Master Weapon, Vitality, and Spirit items, and build the strongest loadouts for every hero.

All Equipment Items

Close Quarters

Close Quarters

Close Quarters

T1
Melee Resist:+20%
Close-Range Weapon Damage:+20
Trigger Range:within 15m
Cost:800 Souls

Deal additional Weapon Damage when within 15m of your target.

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Long Range

Long Range

Long Range

T2
Long-Range Weapon Damage:+40%
Min Trigger Range:beyond 15m
Sprint Speed:+0.75 m/s
Cost:1600 Souls

Deal additional Weapon Damage when beyond 15m from your target.

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Glass Cannon

Glass Cannon

Glass Cannon

T4
Weapon Damage:+80%
Max Health:-13%
Fire Rate per Kill:+7%
Cost:6400 Souls

Each hero kill grants permanent Fire Rate (up to 8 stacks). Death removes 1 stack.

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Extra Regen

Extra Regen

Extra Regen

T1
Health Regen:+2.5
Out-of-Combat Regen:+1.5
Cost:800 Souls

Grants bonus Health Regen and Out-of-Combat Regen.

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Sprint Boots

Sprint Boots

Sprint Boots

T1
Sprint Speed:+2.0 m/s
Out-of-Combat Regen:+2
Cost:800 Souls

Increases sprint speed and out-of-combat regen.

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Bullet Armor

Bullet Armor

Bullet Armor

T2
Bullet Resist:+18%
Bonus Health:Minor
Cost:1600 Souls

Reduces incoming bullet and melee damage.

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Mystic Burst

Mystic Burst

Mystic Burst

T1
Bonus Damage:40
Charge Time:14s
Trigger Threshold:Ability damage > 80
Cost:800 Souls

Abilities dealing more than 80 damage deal bonus Spirit Damage (14s charge).

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Arcane Surge

Arcane Surge

Arcane Surge

T2
Spirit Power:+20
Ability Range:+12%
Ability Duration:+15%
Cost:1600 Souls

After a Dash-Jump, your next ability within 7s gains bonus Range, Duration, and Spirit Power.

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Extra Charge

Extra Charge

Extra Charge

T1
Bonus Ability Charge:+1
Charged Ability Spirit Power:+7
Cost:800 Souls

Adds one extra charge to charge-based abilities and grants them bonus Spirit Power.

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Recommended Builds

Haze Burst Assassin Build

Haze Burst Assassin Build

Best for: Haze · Assassin / Burst Damage

Built around Haze’s Smoke Bomb stealth approach and Bullet Dance burst. Extra Charge adds another Sleep Dagger charge, Long Range improves mid-range trades, and Glass Cannon provides terrifying late-game damage.

Items:

Extra Charge
Long Range
Mystic Burst
Sprint Boots
Glass Cannon
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Abrams Brawler Tank Build

Abrams Brawler Tank Build

Best for: Abrams · Tank / Frontline

Abrams thrives in the frontline with Siphon Life and Shoulder Charge. This build uses Extra Regen and Sprint Boots to stabilize the lane, then Close Quarters and Bullet Armor for brawling, and finally Glass Cannon for damage.

Items:

Close Quarters
Extra Regen
Bullet Armor
Sprint Boots
Glass Cannon
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Seven Spirit Caster Build

Seven Spirit Caster Build

Best for: Seven · Mage / Area Control

Seven’s Lightning Ball and Storm Cloud are high-base-damage area abilities. Mystic Burst adds burst, Arcane Surge enlarges their range, Extra Charge gives another Static Charge charge, and Bullet Armor stops enemy snipers from deleting you.

Items:

Mystic Burst
Arcane Surge
Extra Charge
Sprint Boots
Bullet Armor
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Equipment Tips

Basics

  • Pick your main stat based on hero role: Weapon, Vitality, or Spirit
  • Orange damage numbers mean buy Bullet Armor; purple means Spirit Armor
  • Upgrade core items first; don't rush expensive items blindly
  • Swap defensive items reactively against the enemy composition

Advanced

  • Low-tier components build into high-tier items, so they are rarely wasted
  • Use the shop buyback window to fix mistakes quickly
  • Close-range and long-range weapon items do not stack well—choose one
  • Before Soul Urn fights, grab Sprint Boots or mobility items