Seven
The High-Voltage
Weapon: Burst rifle (charged shots)

Art: Seven concept (AI-generated, for reference only)
Overview
Seven is Deadlock's quintessential "area-denial caster" — turning the battlefield into a thunder zone with Lightning Ball, Static Charge and Storm Cloud. His abilities have huge range, so even rough aim lands consistently, making him one of the easiest casters for new players. The downside is low mobility and a squishy body that needs teammate protection.
Abilities
Lightning Ball
AbilityFires a chargeable orb that detonates for AoE lightning damage.
Cooldown: ~18s
Static Charge
AbilityMarks a target; after a short delay deals damage and a stun. Combo starter.
Cooldown: ~16s
Power Surge
AbilityEmpowers your weapon with shock; bullets bounce extra lightning onto enemies.
Cooldown: ~30s
Storm Cloud
UltimateSummons a lightning cloud that rains strikes on an area. Strong zone control.
Cooldown: ~120s
The standard combo is Static Charge to mark a target, then Lightning Ball to detonate for AoE lightning. Storm Cloud ultimate is best dropped when enemies cluster to push a wave or team fight, locking down a huge area.
Builds
Burst Caster
Sustained Denial
Build into Spirit: Mystic Burst and Mystic Vulnerability amplify ability damage, Duration Extender / Superior Duration extend crowd control, and Improved Cooldown lets you sling spells more often.
Playstyle Tips
- 1.Lead with Static Charge to mark, then detonate with Lightning Ball.
- 2.Drop Storm Cloud when enemies cluster to push or team fight.
- 3.New-player friendly: huge hitboxes, high forgiveness, no precise aim needed.
- 4.Squishy and immobile — stay back and let teammates protect you.