Skill Combos

Practical combos for tanks, assassins, casters, marksmen, supports, and general techniques. Click any card for full steps, usage tips, scenarios, and common mistakes.

Abrams Tank Engage Combo
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Abrams Tank Engage Combo

For: Abrams

Charge an enemy into a wall for a stun, follow with point-blank shotgun burst, then slam Seismic Impact for big AoE control. Abrams' most classic and forgiving engage combo.

Tank / BrawlerDifficulty: Easy
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Haze Assassination Combo
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Haze Assassination Combo

For: Haze

Go invisible with Smoke Bomb, sleep a high-priority target, stack Fixation, then finish with Bullet Dance. Haze's standard delete combo.

Assassin / StealthDifficulty: Medium
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Seven AoE Caster Combo
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Seven AoE Caster Combo

For: Seven

Slow and damage with Lightning Ball, set up a delayed stun with Static Charge, blanket the fight with Storm Cloud, then clean up with primary fire.

Caster / Area DenialDifficulty: Easy
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Dynamo Teamfight Control Combo
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Dynamo Teamfight Control Combo

For: Dynamo

Knock up and slow the frontline with Kinetic Pulse, reposition and refresh ammo with Quantum Entanglement, then pull enemies together with Singularity for your team to burst.

Initiator / SupportDifficulty: Medium
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Vindicta Sniper Pick Combo
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Vindicta Sniper Pick Combo

For: Vindicta

Take flight to a high angle, mark the target with Crow Familiar, root with Stake, land a headshot, then execute with Assassinate.

Marksman / AerialDifficulty: Medium
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Infernus Burn Combo
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Infernus Burn Combo

For: Infernus

Mark and slow with Catalyst, close the gap with Flame Dash, stack Afterburn with primary fire, then detonate with Concussive Combustion.

DPS / Sustained BurnDifficulty: Easy
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Kelvin Frost Protection Combo
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Kelvin Frost Protection Combo

For: Kelvin

Slow with Frost Grenade, enable rotation with Ice Path, pressure with Arctic Beam, and protect a key target with Frozen Shelter.

Support / UtilityDifficulty: Medium
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McGinnis Zone Control Combo
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McGinnis Zone Control Combo

For: McGinnis

Set up Mini Turret as a fire base, split terrain with Spectral Wall, sustain with Medicinal Specter, then blanket an area with Heavy Barrage.

Control / DeployDifficulty: Easy
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Bebop Hook Kill Combo
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Bebop Hook Kill Combo

For: Bebop

Grapple an enemy in, attach Sticky Bomb, uppercut them into the air, then melt with Hyper Beam. Bebop's signature pick combo.

Tank / Hook InitiatorDifficulty: Hard
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Team Wombo Combo Chain
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Team Wombo Combo Chain

For: Team Coordination

Dynamo's Singularity pulls enemies together, Seven's Storm Cloud follows up, Haze or Vindicta clean up, and Kelvin's Frozen Shelter protects. Requires communication.

Teamfight / SynergyDifficulty: Hard
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Mobility Escape Combo
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Mobility Escape Combo

For: General Technique

Chain sprint, slide, zipline, and double-jump to escape. Heroes can add ability mobility like Haze Smoke Bomb or Infernus Flame Dash.

Survival / MobilityDifficulty: Medium
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Lane Harass Combo
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Lane Harass Combo

For: General Technique

Use abilities to poke enemy heroes while last-hitting and controlling the wave. Common for Seven, Vindicta, and Kelvin in lane.

Laning / PokeDifficulty: Easy
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